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深入浅出MFC第2版(PDF格式)-第106部分
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BEGIN
CONTROL 〃〃;…1;〃Static〃;SS_BLACKFRAME;12;11;207;123
LTEXT 〃Some String〃;IDC_TIPSTRING;28;63;177;60
CONTROL 〃&Show Tips on StartUp〃;IDC_STARTUP;〃Button〃;
BS_AUTOCHECKBOX | WS_GROUP | WS_TABSTOP;13;146;85;10
PUSHBUTTON 〃&Next Tip〃;IDC_NEXTTIP;109;143;50;14;WS_GROUP
DEFPUSHBUTTON 〃&Close〃;IDOK;168;143;50;14;WS_GROUP
CONTROL 〃〃;IDC_BULB;〃Static〃;SS_BITMAP;20;17;190;111
END
。。。
STRINGTABLE DISCARDABLE
BEGIN
CG_IDS_PHYSICAL_MEM 〃%lu KB〃
CG_IDS_DISK_SPACE 〃%lu KB Free on %c:〃
CG_IDS_DISK_SPACE_UNAVAIL 〃Unavailable〃
CG_IDS_TIPOFTHEDAY 〃Displays a Tip of the Day。〃
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第篇 深入 MFC 程式設計
CG_IDS_TIPOFTHEDAYMENU 〃Ti&p of the Day。。。〃
CG_IDS_DIDYOUKNOW 〃Did You Know。。。〃
CG_IDS_FILE_ABSENT 〃Tips file does not exist in the prescribed directory! ¨
END
STRINGTABLE DISCARDABLE
BEGIN
CG_IDP_FILE_CORRUPT 〃Trouble reading the tips file〃
CG_IDS_TIPOFTHEDAYHELP 〃&Help〃
END
MA INFRM。H (阴影部份为新增内容)
class CMainFrame : public CMDIFrameWnd
{
。。。
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
。。。
// Generated message map functions
protected:
afx_msg void OnInitMenu(CMenu* pMenu);
。。。
};
MA INFRM。CPP (阴影部份为新增内容)
#0001 。。。
#0002 #include 〃Splash。h〃
#0003 。。。
#0004 int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
#0005 {
#0006 。。。
#0007 // CG: The following line was added by the Splash Screen ponent。
#0008 CSplashWnd::ShowSplashScreen(this);
#0009
#0010 return 0;
#0011 }
#0012 。。。
#0013 /////////////////////////////////////////////////////////////////
#0014 // CMainFrame message handlers
#0015
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16 ponents & ActiveX Controls
第 章 站眾的肩膀 使用
#0016 void CMainFrame::OnInitMenu(CMenu* pMenu)
#0017 {
#0018 CMDIFrameWnd::OnInitMenu(pMenu);
#0019
#0020 // CG: This block added by 'Tip of the Day' ponent。
#0021 {
#0022 // TODO: This code adds the 〃Tip of the Day〃 menu item
#0023 // on the fly。 It may be removed after adding the menu
#0024 // item to all applicable menu items using the resource
#0025 // editor。
#0026
#0027 // Add Tip of the Day menu item on the fly!
#0028 static CMenu* pSubMenu = NULL;
#0029
#0030 CString strHelp; strHelp。LoadString(CG_IDS_TIPOFTHEDAYHELP);
#0031 CString strMenu;
#0032 int nMenuCount = pMenu…》GetMenuItemCount();
#0033 BOOL bFound = FALSE;
#0034 for (int i=0; i 《 nMenuCount; i++)
#0035 {
#0036 pMenu…》GetMenuString(i; strMenu; MF_BYPOSITION);
#0037 if (strMenu == strHelp)
#0038 {
#0039 pSubMenu = pMenu…》GetSubMenu(i);
#0040 bFound = TRUE;
#0041 ASSERT(pSubMenu != NULL);
#0042 }
#0043 }
#0044
#0045 CString strTipMenu;
#0046 strTipMenu。LoadString(CG_IDS_TIPOFTHEDAYMENU);
#0047 if (!bFound)
#0048 {
#0049 // Help menu is not available。 Please add it!
#0050 if (pSubMenu == NULL)
#0051 {
#0052 // The same pop…up menu is shared between mainfrm and
frame
#0053 // with the doc。
#0054 static CMenu popUpMenu;
#0055 pSubMenu = &popUpMenu;
#0056 pSubMenu…》CreatePopupMenu();
#0057 pSubMenu…》InsertMenu(0; MF_STRING|MF_BYPOSITION;
#0058 CG_IDS_TIPOFTHEDAY; strTipMenu);
#0059 }
#0060 pMenu…》AppendMenu(MF_STRING|MF_BYPOSITION|MF_ENABLED|MF_POPUP;
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第篇 深入 MFC 程式設計
#0061 (UINT)pSubMenu…》m_hMenu; strHelp);
#0062 DrawMenuBar();
#0063 }
#0064 else
#0065 {
#0066 // Check to see if the Tip of the Day menu has already been
added。
#0067 pSubMenu…》GetMenuString(0; strMenu; MF_BYPOSITION);
#0068
#0069 if (strMenu != strTipMenu)
#0070 {
#0071 // Tip of the Day submenu has not been added to the
#0072 // first position; so add it。
#0073 pSubMenu…》InsertMenu(0; MF_BYPOSITION); // Separator
#0074 pSubMenu…》InsertMenu(0; MF_STRING|MF_BYPOSITION;
#0075 CG_IDS_TIPOFTHEDAY; strTipMenu);
#0076 }
#0077 }
#0078 }
#0080 }
SPLASH。H (全新內容 )
#0001 // CG: This file was added by the Splash Screen ponent。
#0002
#0003 #ifndef _SPLASH_SCRN_
#0004 #define _SPLASH_SCRN_
#0005
#0006 // Splash。h : header file
#0007
#0008 /////////////////////////////////////////////////////////////////
#0009 // Splash Screen class
#0010
#0011 class CSplashWnd : public CWnd
#0012 {
#0013 // Construction
#0014 protected:
#0015 CSplashWnd();
#0016
#0017 // Attributes:
#0018 public:
#0019 CBitmap m_bitmap;
#0020
#0021 // Operations
#0022 public:
#0023 static void EnableSplashScreen(BOOL bEnable = TRUE);
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16 ponents & ActiveX Controls
第 章 站眾的肩膀 使用
#0024 static void ShowSplashScreen(CWnd* pParentWnd = NULL);
#0025 static BOOL PreTranslateAppMessage(MSG* pMsg);
#0026
#0027 // Overrides
#0028 // ClassWizard generated virtual function overrides
#0029 //{{AFX_VIRTUAL(CSplashWnd)
#0030 //}}AFX_VIRTUAL
#0031
#0032 // Implementation
#0033 public:
#0034 ~CSplashWnd();
#0035 virtual void PostNcDestroy();
#0036
#0037 protected:
#0038 BOOL Create(CWnd* pParentWnd = NULL);
#0039 void HideSplashScreen();
#0040 static BOOL c_bShowSplashWnd;
#0041 static CSplashWnd* c_pSplashWnd;
#0042
#0043 // Generated message map functions
#0044 protected:
#0045 //{{AFX_MSG(CSplashWnd)
#0046 afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
#0047 afx_msg void OnPaint();
#0048 afx_msg void OnTimer(UINT nIDEvent);
#0049 //}}AFX_MSG
#0050 DECLARE_MESSAGE_MAP()
#0051 };
#0052
#0053 #endif
SPLASH。CPP (全新內容 )
#0001 // CG: This file was added by the Splash Screen ponent。
#0002 // Splash。cpp : implementation file
#0003
#0004 #include 〃stdafx。h〃 // e。 g。 stdafx。h
#0005 #include 〃resource。h〃 // e。g。 resource。h
#0006
#0007 #include 〃Splash。h〃 // e。g。 splash。h
#0008
#0009 #ifdef _DEBUG
#0010 #define new DEBUG_NEW
#0011 #undef THIS_FILE
#0012 static char BASED_CODE THIS_FILE'' = __FILE__;
#0013 #endif
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第篇 深入 MFC 程式設計
#0014
#0015 /////////////////////////////////////////////////////////////////
#0016 // Splash Screen class
#0017
#0018 BOOL CSplashWnd::c_bShowSplashWnd;
#0019 CSplashWnd* CSplashWnd::c_pSplashWnd;
#0020 CSplashWnd::CSplashWnd()
#0021 {
#0022 }
#0023
#0024 CSplashWnd::~CSplashWnd()
#0025 {
#0026 // Clear the static window pointer。
#0027 ASSERT(c_pSplashWnd == this);
#0028 c_pSplashWnd = NULL;
#0029 }
#0030
#0031 BEGIN_MESSAGE_MAP(CSplashWnd; CWnd)
#0032 //{{AFX_MSG_MAP(CSplashWnd)
#0033 ON_WM_CREATE()
#0034 ON_WM_PAINT()
#0035 ON_WM_TIMER()
#0036 //}}AFX_MSG_MAP
#0037 END_MESSAGE_MAP()
#0038
#0039 void CSplashWnd::EnableSplashScreen(BOOL bEnable /*= TRUE*/)
#0040 {
#0041 c_bShowSplashWnd = bEnable;
#0042 }
#0043
#0044 void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/)
#0045 {
#0046 if (!c_bShowSplashWnd || c_pSplashWnd != NULL)
#0047 return;
#0048
#0049 // Allocate a new splash screen; and create the window。
#0050 c_pSplashWnd = new CSplashWnd;
#0051 if (!c_pSplashWnd…》Create(pParentWnd))
#0052 delete c_pSplashWnd;
#0053 else
#0054 c_pSplashWnd…》UpdateWindow();
#0055 }
#0056
#0057 BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
#0058 {
#0059 if (c_pSplashWnd == NULL)
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16 ponents & ActiveX Controls
第 章 站眾的肩膀 使用
#0060 return FALSE;
#0061
#0062 // If we get a keyboard or mouse message; hide the splash screen。
#0063 if (pMsg…》message == WM_KEYDOWN ||
#0064 pMsg…》message == WM_SYSKEYDOWN ||
#0065 pMsg…》message == WM_LBUTTONDOWN ||
#0066 pMsg…》message == WM_RBUTTONDOWN ||
#0067 pMsg…》message == WM_MBUTTONDOWN ||
#0068 pMsg…》message == WM_NCLBUTTONDOWN ||
#0069 pMsg…》message == WM_NCRBUTTONDOWN ||
#0070 pMsg…》message == WM_NCMBUTTONDOWN)
#0071 {
#0072 c_pSplashWnd…》HideSplashScreen();
#0073 return TRUE; // message handled here
#0074 }
#0075
#0076 return FALSE; // message not handled
#0077 }
#0078
#0079 BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/)
#0080 {
#0081 if (!m_bitmap。LoadBitmap(IDB_SPLASH))
#0082 return FALSE;
#0083
#0084 BITMAP bm;
#0085 m_bitmap。GetBitmap(&bm);
#0086
#0087 return CreateEx(0;
#0088 AfxRegisterWndClass(0; AfxGetApp()…》LoadStandardCursor(IDC_ARROW));
#0089 NULL; WS_POPUP | WS_VISIBLE; 0; 0; bm。bmWidth; bm。bmHeight;
pParentWnd…》GetSafeHwnd(); NULL);
#0090 }
#0091
#0092 void CSplashWnd::HideSplashScreen()
#0093 {
#0094 // Destroy the window; and update the mainframe。
#0095 DestroyWindow();
#0096 AfxGetMainWnd()…》UpdateWindow();
#0097 }
#0098
#0099 void CSplashWnd::PostNcDestroy()
#0100 {
#0101 // Free the C++ class。
#0102 delete this;
#0103 }
#0104
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第篇 深入 MFC 程式設計
#0105 int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
#0106 {
#0107 if (CWnd::OnCreate(lpCreateStruct) == …1)
#0108 return …1;
#0109
#0110 // Center the window。
#0111 CenterWindow();
#0112
#0113 // Set a timer to destroy the splash screen。
#0114 SetTimer(1; 750; NULL);
#011
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